Wednesday, April 18, 2012

Bowazon in 1.13

Cant seem to find clear answers on these topics for 1.13.

First, and im sure this is opinion, is the bowazon better or worse now in 1.13?

Has multi-shot or strafe changed much? Any advantage of one over the other?

Does the buff to immolation arrow make that worth while?

thanks for any input.|||-Better, a little...really the only major diff is that you can use an A2 merc while running the CS now

-Nope. And its not a question of one vs the other, any zon using MS uses Strafe too

-Nope. Fire still sucks because of the cooldown timer|||i guess there is cooldown cause otherwise it will crah the games|||I dont think it has much to do with crashing servers, but more a stupid dream of blizzard coders, from the time when they added timers to all the skills(no skills had timers back in the ole' days)|||Quote:








i guess there is cooldown cause otherwise it will crah the games




I don't think it crashed the game, I think it's added because of people desyncing the server using the torch multiple times to dupe. So if the game detects too many torches going off in a time period, it drops the game.

I remember when torches first came out people were duping with that method.|||Torches crashed games, yes, but Immo Arrow never really did

They put the timer on it because they felt that stacking fire-fields at 8-9 FPA was a little too overpowered, I guess...|||it wasnt good as a general skill, only for boss killing so not imba at all|||hmm stacking 30 k meteors is not overpowered...|||meteor is also timered...imagine if you could cast Meteor at 8 frames like Fireball |||You can man play old patches. And guess what? people still prefered static+orb, the legendary "tweaker" build, and not untimered blizz/meteor

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